A new Call of Duty era is coming with the release of Modern Warfare II

The new exciting and highly anticipated game Call of Duty: Modern Warfare II (CoD) was finally released on Oct 28. The game had a massive launch on PlayStation,  with the company even announcing that Modern Warfare II has become the “biggest PlayStation Store launch” of all time for the Call of Duty series including both pre-orders and day-one sales.

While Sony did not provide specific details on the exact sale of Warfare II on the PlayStation console, the game has also performed well on other platforms as well, ranking number one on the Xbox best-seller list while also topping the charts on PC via Steam.

Call of Duty is a first-person shooter video game franchise published by Activision. Starting out in 2003, it first focused on games set in World War II. Over time, the series has seen games set in the midst of the Cold War, futuristic worlds, and outer space. However, many fans of the Call of Duty franchise believe that the higher price point of the new game (an increase from $60 to $70) is not so easily justifiable. 

Although the price has increased, all the new features that Modern Warfare 2 brings to the table definitely make the game a worthwhile investment.

Call of Duty: Modern Warfare 2, Infinity War, has brought back a familiar and cozy style of combat with more than enough features to make it worth the price increase. It still has the same amazingly flexible weapon progression and tuning system, rock-solid gunplay, and some really awesome and inventive new modes. It is still the patented  Call of Duty experience you expect, but it shifts its focus enough to where it feels distinct and different, easily making it one of the best Call of Duty multiplayer games of the last few years.

The sequel to Modern Warfare essentially took everything that the game was exceptional at, and somehow made it better in every way. 

Additionally, the revamped and astonishingly flexible weapon system is by far the biggest game changer for Call of Duty multiplayer this year, allowing players to tune their weapons and customize them to their precise needs and wants. The different characteristics can be adjusted on sliders, a spectrum of handling between binary choices, so that you can do things like increase your aim down sight speed at the expense of hip-fire accuracy or increase aiming stability at the expense of walking speed while aiming effectively, letting you make your own unique weapon.

However, like all games, it contains some bugs and glitches. For example, on the maps of the game, you will encounter many random graphical glitches. Users ran into odd problems like quick flashes where their game could be seen for a quick second, or it would crash after a match and then apply an update. There were also times when the framerate on the big maps would drop to the point where you could not make a shot. The Steam store page is filled with technical complaints right now.

Noted, the gunplay in Modern Warfare 2’s multiplayer is rock solid. The teams behind Call of Duty have had decades to hone it to a razor’s edge, and this year is yet another series of subtle improvements. Each gun feels meaningfully different, with an illusion of weight and handling that is unique not only from class to class but from gun to gun within each class.

The majority of the time players spend on this game is going to be on the two primary modes: Groundwar and Invasion. Groundwar has five different capture points on its huge maps for the 32-player teams to battle over. The chaos of previous years has been refined, to where it feels like the maps are just the right size to give that sense of scale while also encouraging people to commit to the objectives.

All in all, this is one of the best CoD games ever, aside from those occasional glitches! It has taken what was already a mechanically solid multiplayer game and improved on it with a weapon customization system that’s almost limitless in its possibilities, and its new focus on bigger maps with tons of players has paid off big time.

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